![]() ![]() The videos show Camelot Unchained partially achieving that. The core promise of Camelot Unchained was always to have hundreds - if not thousands - of people fighting in huge three-way wars, with no server crashes and slideshow game performance. What videos there are resemble technical demonstrations of lots of characters running around in one big field there's no discernible game, with a shape and direction, on display. It may be late in '19 but I think we can deliver it."Īs it stands, Camelot Unchained looks a long way off. "If we can, I am very confident we can deliver this game in '19. "We are also shooting for a release in 2019 if - and it's a giant if - we can hire enough programmers," he said. Now, the plan is to do a Camelot Unchained beta this year, with battleground brawls - Saturday night sieges as they're known - from the spring. Incidentally, Jacobs has known the investors for decades and nothing operationally will change. Even if we didn't get a single other penny from crowdfunded donations, we'd be fine to get this game out," he said. Jacobs' way was to - in a deal only announced yesterday - secure $7.5m to finish Camelot Unchained. There's a better way to do things." Spells and animations and environments are not finished, but look how many people are fighting. I want to treat gamers the way I want to be treated. There were some very strong arguments to be made that if people are willing to spend the money, you should try to get it from them. That's not how I wanted to live my life and run this studio. "I understand why these other games do it but that was not for me. I made a choice and it wasn't an easy one: do I honour our commitment to those same people who gave us this chance by not treating them as walking wallets, or not? The bottom line is we did not meet what our projections were. It was on us as a development team to deliver the game we did not. "But look, I made a deal, and I told backers I would do it. "It hurt my bank account a lot because I wasn't a billionaire or super-rich by any standard," he said. $4.5m only took a team of 30 people so far. He didn't realise programmers would be like gold dust and near impossible to find he didn't realise the game's ability system would fail and need rebuilding and he couldn't predict his wife would battle with breast cancer. He had already added $2 million of his own to the game's $2.2m Kickstarter tally to get the game made, but that was back in 2013, when Jacobs was talking optimistically about a 2015 Camelot Unchained release. "It hurt," Mark Jacobs told me on the phone. Being delayed was developer City State Entertainment's fault so why should the community foot the bill? ![]() Camelot Unchained didn't begin offering houses or castles or spaceships (let's call them horses) for real money, didn't become an intoxicating shopping mall for pledging support. He is also going through a distressing time in his personal life, which he has shared with the CU community, as his wife undergoes surgery to battle cancer.When Camelot Unchained ran out of crowdfunding money, Mark Jacobs did something unusual by today's standards: he put his hand in his own pocket and paid for development himself. Jacobs, incidentally, pledged a personal $2m to the cause, which isn't included in the grand total. That's why they are, and have been, offering refunds.Ĭrowdfunding continues on the Camelot Unchained website and the game's total now stands at $3,499,577. Nevertheless, Jacobs and CSE, as transparent as they try to be, recognise that some backers may be angry things aren't being delivered on time. CSE has also filled a different, equally crucial, senior programmer role (senior server engineer) but the person won't begin until September. The good news is that even with a few delays, the project remains within budget and the team financially secure. On the other hand, things are moving along nicely for the team size we have, and we are pretty confident that we can get an awful lot done before the end of the year." When you are working with a small team, the loss of a couple of people can make a huge difference, so it would be foolish for me to say that nothing bad could possibly happen over the next few months. To Massively Overpowered, he added: "Yes, there is a chance that it will be delayed till next year. Apparently he was offered "a life-changing opportunity" elsewhere, a disappointed Mark Jacobs, CSE leader, explained. That unforeseen hiccup was a senior programmer from Riot Games joining the small team at City State Entertainment, then leaving two days later. ![]() It was due in August but an unforeseen hiccup means it now may not arrive until next year. The first planned beta test for Camelot Unchained has been delayed.
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